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Games You Don't Have to Play

To Lead Others Well, First Know Yourself

 


The Leading Relationships Awareness II Workshop

Course Outline

Attire: Casual and comfortable

Prework: Read two articles
Games You Don't Have to Play
and To Lead Others Well, First Know Yourself

Day 1 (begins at 9 a.m.)

Introduction, Purpose & Schedule of Events

Intrapersonal and Interpersonal impact

Evolution of Leadership (with Firo-B Feedback)

Lunch

Myers-Briggs Type Indicator
     Results and application to interpersonal impact

Tools:
     Anchoring tool
     Brainstorming tool

Closing Rounds

Homework Assignment: What would you need to do to go up 2 points on your scale?

(Day 1 concludes between 5 and 6 p.m.)

Day 2 (begins at 9 a.m.)

Daily workout program/progress tool

Rounds:
     What have you gotten so far?
     What else would you like to get?

Interpersonal Impact Development Plan (with the CPI assessment)

Tools:
     Chairwork
     Timeline Tool-Profiling Case Study

Lunch

Solution Talk:
     Achieving your "future desired state"

(Day 2 concludes between 5 and 6 p.m.)

Day 3 (begins at 9 a.m.)

360-degree Interpersonal Impact Study

Lunch

Integration of tests and Interpersonal Impact Study into a development plan

Strategic and Tactical takeaway tips

Closing Rounds

(Day 3 concludes between 4 and 5 p.m.)

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